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tilke-answers-the-critics:-even-football-games-are-often-boring

Architect Hermann Tilke, who has been the exclusive designer of all Formula One tracks for almost two decades, dismisses allegations that boring racing is to blame for his designs on modern racing tracks, and points out that he is often limited in his work.

In an interview for the Italian La Repubblica , Tilke states that it is difficult to overtake on his tracks, flagged it untrue and explained the design process of the F1 racetracks.

We never have strict instructions on how to draw a track, but there are some instructions. We have land that we do not own, a history to be respected, altitude, and then many security issues. In the end, we always find the best possible compromise. Of course boring races happen, but that's the way it is in all sports. Huge football matches are incredibly boring. If the faster car is in the front and the slower in the rear, it can't be overtaken and nothing will happen.

Tilke highlights, as an example of good practice, its track modification at the Nurburgring of the Year 2002.

At Nurburgring, we sometimes had a chuckle at the end of the starting finish line, and then it easily peeled off in the Castrol S high-speed section. This is e.g. one of the things that can make a lot of you mess up initiating races. We widened that bend and made it much tighter. Then another slow bend follows, bringing the field closer again. The mechanism is very similar to the accordion bellows and in 70 attain 80% increases chance of overtaking.


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